Wrath brought an even larger advance for balance druids and hybrid players in general
The idea that hybrid DPS should provide personal DPS even remotely close to that of pure DPS, even with the enforcement of the so-called hybrid tax, was revolutionary. Even today, this Wow Gold isn’t a popular theory among most other MMOs on the market. Although Wrath brought in a whole new host of issues for balance druids such as the ever-infamous Eclipse, there is no denying that as balance druids, we can do nothing but be in awe of what Blizzard accomplished with this expansion.
Equalization of such a scale had never been fathomed when WoW was originally created. I hate to seem as though I am nothing more than a vindictive gutter sleuth, and I hate bringing up old wounds that have long since healed over, but WoW’s lead designer’s feelings on hybrid players was well documented. There were numerous rants, ravings, scathing emails, even server crashes on EverQuest by Jeffrey Kaplan on his … particular distaste for hybrid players. Back in the days of The Burning Crusade and vanilla, it was a huge issue on the forums, with many accusations being made as to the development team’s handling of hybrid classes; Mr. Kaplan at the time being the lead systems designer, a position now held by Greg Street.
Substantiated or not, we do know what the original design intent was buy wow gold and how that intent has drastically changed over the years. Who was responsible for what is rather inconsequential. WoW was designed from the beginning to be an MMO on par with the likes of EverQuest and modeled after its success. After obtaining that success, the design team saw that it had a chance to set the bar for MMO standards rather than emulate them, and where that has taken it is far beyond any controversy that might have been around at the time.







